Introduction
We are going to explore the idea of tinkering in a classroom environment. Tinkering, to me, is working with something to learn how something works. In this workshop we will be tinkering with microcontrollers, specifically the Makey Makey and the BBC Micro:bit, Scratch, conductive materials, and cardboard. Each of these materials is rich in the breadth of activities into which one can incorporate them. Additionally, they are easy to work with which encourages depth of exploration.
Materials
Participant laptops with Scratch Link installed
Makey Makeys, USB cables, alligator clips, jumper wires
BBC Micro:bits, USB cables, Scratch firmware loaded
Hookup wire, 22 gauge
Wire clippers
Conductive copper tape
Aluminum foil
Scissors
Box cutters
Canary cardboard cutters
Cutting mats
Poster paint
Brushes
Drop cloth
Pencils
Markers
Hot glue guns
Hot glue sticks
Glue sticks
Packing tape
Your Project
You will be remixing a Scratch minigame project. It has a 3 second countdown and a 3 second timer. That's right, after 3 seconds your minigame should be over! The player has to complete some task in 3 seconds. What are some ideas?
- Dry a glass with a rag
- Take a shot on a goal
- Make a dog sit
- Move a cat off the rug before it vomits
- Dig a hole
- Jump over a rolling barrel
In addition to programming the minigame, you will use a Makey Makey or a Micro:bit to construct a custom controller. The Makey Makey is useful for transforming conductive material into buttons for your game. The Micro:bit has a built-in accelerometer that can detect physical movement of the Micro:bit as well as built-in buttons. Both microcontrollers make it easy to construct out-of-the-box controllers and games.
Finally, your project should have some kind of enclosure, hence all the cardboard. Will you make a stand up arcade game that a laptop fits in or something equally whimsical?
Resources
BBC Micro:bit battery holder
Scratch Studio
How-to the Makey Makey
There are three starter projects on the Scratch Micro:bit page to tinker with and perhaps remix into your microgame.
Reflection
What material did you tinker with? And?
How does placing limitations on the scope of the project, like a 3 second minigame, affect your feelings of preparedness for the challenge?
After playing other microgames, what do you wish you had incorporated into your own project?
Comments (0)
You don't have permission to comment on this page.